The article introduces a framework or a model for different learning possibilities about cultural and natural heritage in virtual worlds. We can use this framework to identify learning activities in our content area and connect these activities to potential applications of virtual worlds. Basically, both virtual life and real life consist of people and objects, and these can interact in three possible combinations: person-person, person-object and object-object interaction
B.03 Paper at an international scientific conference
COBISS.SI-ID: 39573346The concept of children's museum which is based on pedagogical and psychological theories of children's learning and play as well as on developmental theories of children, can be efficiently applied to different virtual learning environments, such as web pages and virtual worlds. What kind of learning possibilities do the online virtual museums and museums in virtual worlds enable the children? It is important to create an environment which would enable the children to construct their own knowledge through their interaction with peers, different materials, objects and learning games.
B.03 Paper at an international scientific conference
COBISS.SI-ID: 38171490Different virtual worlds offer new challenges in the educational and marketing field of cultural heritage and other tourist facilities. With their presence in the virtual world they become globally accessible and recognizable. The paper presents analysis of the most popular virtual worlds for children, youth and adults, and ways of visiting tourist attractions and tourist destinations in a virtual environment.
B.03 Paper at an international scientific conference
COBISS.SI-ID: 39007330Different virtual worlds for children (e.g. Handipoints), youth (e.g. Habbo) and adults (e.g. There.com) have a great potential for planning educational activities. The author of the article highlighting examples of museums that are present in the virtual world Second Life and analyze the various activities which children can learn and explore the cultural heritage, especially the museum objects: role play games, creating their own 3D objects, changing size of the objects, organizing, dismantling and assembling which is how they get information concerning these objects.
B.03 Paper at an international scientific conference
COBISS.SI-ID: 39085154The International Journal of the Inclusive Museum addresses the key question: Is this time of fundamental social change, what is the role of the museum both as a creature of the change, and perhaps also as an agent of change? The key question of the Journal is: How can the institution of the museum become more inclusive? The International Journal of the Inclusive Museum is peer-reviewed, supported by rigorous processes of criterion-referenced article ranking and qualitative commentary, ensuring that only intellectual work of the greatest substance and highest significance is published.
C.03 Guest-associated editor
COBISS.SI-ID: 38295394