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International projects source: SICRIS

Increased Mainstreaming of Games In Learning Policies

Organisations (1)
no. Code Research organisation City Registration number No. of publicationsNo. of publications
1.  0510  University of Ljubljana  Ljubljana  5085063 
Abstract
There is now a large amount of evidence available to suggest that the use of Games-Based Learning (GBL) can make a positive impact on learning outcomes at all levels ofeducation. However, adoption of GBL by policy makers as a mainstream learningremains limited. IMAGINE (Increased MAinstreaming of Games IN Learning PoliciEs)will bring together and valorise results from projects and initiatives to date beforelaunching a powerful effort to persuade policy makers in school-based, adult andvocational education to include pilot, multiplier and mainstream GBL in their strategiesfor implementation. Major activities of IMAGINE will include the provision of goodpractice case studies, a Directory of existing GBL products and services.The dissemination and exploitation process employed by the project will involve a ‘onestop-shop’ transversal website for GBL, a series of sectoral round-table workshops forpolicy makers, industry and other stakeholder, translated policy recommendations and afinal conference.
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